![]() I consider it to be in the "prototyping" phase: features are missing, APIs will change, and documentation is sparse. That being said, Bevy is still in the very early stages. Hierarchical Transforms: Create parent-child relationships between entities that propagate Transforms down the hierarchy.Properties: Dynamically get and set component fields using a string version of their names.Events: Efficiently consume and produce Events from within ECS systems.Hot Asset Reloading: Automatically reload changes to assets at runtime without recompiles or restarts.Data Driven Shaders: Easily bind ECS components directly to shader uniforms.Multiple Render Backends: Vulkan, DirectX 12, and Metal (with more on the way thanks to wgpu).Sound: Load audio files as assets and play them from within systems.Plugins: All engine and app features are implemented as modular plugins.Scenes: Save ECS Worlds to human-readable scene files and load scene files into ECS Worlds.Assets: An extensible, event driven asset system that loads assets asynchronously in background threads.Sprites: Render individual images as sprites, render from sprite sheets, and dynamically generate new sprite sheets.3D: Lights, meshes, textures, MSAA, and GLTF loading.Cross Platform: Windows, MacOS, and Linux (with planned support for mobile and web).It also has many features most people expect from a modern, general purpose engine: Productive Compile Times: Expect changes to compile in ~0.8-3.0 seconds with the "fast compiles" config.Bevy UI: A custom ECS-driven UI framework built specifically for Bevy.Render Graphs: Easily build your own multi-threaded render pipelines using Render Graph nodes.Bevy ECS: A custom Entity Component System with unrivaled usability and blisteringly-fast performance.waiting isn't funīevy has a number of features that I think set it apart from other engines: Productive: Changes should compile quickly.Fast: App logic should run quickly, and when possible, in parallel.Data Focused: Data-oriented architecture using the Entity Component System paradigm.Simple: Easy for newbies to pick up, but infinitely flexible for power users.Capable: Offer a complete 2D and 3D feature set.His criteria is that the recipient must have attended Minter Creek Elementary School, where Pam volunteered.After months of work, I am ecstatic to finally announce Bevy Engine!īevy is a refreshingly simple data-driven game engine and app framework built in Rust. Every year Johnson gives a scholarship in the name of his late wife, Pam Johnson. Gig Harbor resident Ed Johnson is another longtime scholarship donor. ![]() This year, PHS seniors Danielle Leman and Jordin Canada were McMillan’s choices. McMillan specialized in writing about the goings-on of the school district, shining a spotlight on the accomplishments of individual teachers and students. Hugh McMillan, a longtime former columnist for the Peninsula Gateway, and his late wife have awarded scholarships for many years. Many of the awards are memorials to loved ones who’ve passed away. It’s proof positive of the generosity of our community, and shows the success of our little thrift store.” Individual and memorial scholarshipsĭozens of local people have established scholarship funds for graduating seniors. Each donor sets the criteria for their individual scholarship and reviews the applicants’ portfolios.īill, who has been the master of ceremonies for the PHS scholarship awards night for more than two decades, called the school’s program “unique and powerful. Today, the fund receives approximately $90,000 annually, all from store profits and community donors. The committee, founded in 1984, provides “a means for our community to support continuing education by providing graduating seniors with scholarships.” The Peninsula Hawks Scholarship Fund Committee owns and operates the store. All the store’s profits go to the scholarship fund. By far the largest donor is the Seahawks Academic & Vocational Education (or S.A.V.E.) thrift store. More than 150 seniors at Peninsula High School received scholarships this year. Awardees from Peninsula were Elena Weymiller, Conner Tanksley, Alexis Davis, Hailey Austin, Caitlyn Anderson and Gracie Abernathy. GHHS seniors Olivia Fong, Annalis Parker, Madeline Shea, Kadence Stoddard, Megan Stobbe and Madelyn Graves received awards. Six students from Gig Harbor High School and six from Peninsula earned Herons Key scholarships this year. That includes scholarship assistance to individual students and project support for staff enrichment.” “Our mission is to provide resources to Gig Harbor’s youth in support of educational programs in the Peninsula School District. “We really care about the kids in our community,” Collier said at a luncheon that honored the students. Herons Key retirement community awarded 12 scholarships this year.
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