![]() the headset is not whitelisted as a direct mode device, or you have an application, which cannot use the direct mode). The “disadvantage” of direct mode is that in order to work with the display, the app cannot use standard Windows API (for displays), but has to use graphics card driver proprietary API (NVApi in case of NVidia GPUs), which is a subject to specific licensing terms.Īnyway, today, you basically do not want to use extended mode, unless you have to (i.e. ![]() Just make sure you properly exit each game. For Wireless w/VD it's always best to use the VD games menu to start up Oculus and Steam games. My framerate is fine steamvr is set to run at 90hz, and the game is. I generally find it best with Link to start my SteamVR apps by opening the Oculus virtual desktop panel or from my PC desktop itself, and use a steam app shortcut to start the game. For nvidia drivers, there is a “whitelist” of the displays, which, when connected, you never see them in the monitor list (the VR headset displays are on that list). I too had issues with VR stuttering despite a decent PC (Ryzen 1700X gtx 1080). Whether the display is connected in extended or direct mode is determined by the graphics card driver. It turned out that there was so big overhead imposed by the OS that GPU manufacturers and Microsoft agreed to introduce so called “direct mode” (nothing to do with DirectX), which allowed the application access directly the displays. ![]() This was the original way of implementing VR in Windows. EVGA Precision X/MSI Afterburner) in the background while playing VR games but the hotfix driver will be an improvement HI Guys, I run AF2 using Steam VR. Extended mode (for VR headset) basically means that the display (or displays) are advertised to the OS as monitors, so you can see them in Windows monitor configuration and the applications can treat them as monitors.
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